Izinhlelo zokusebenza ze-Virtual reality zisetshenziswa abantu ngenxa yezizathu ezahlukahlukene. Abanye abantu bawasebenzisela ukubalekela iqiniso, kuyilapho abanye bewasebenzisela ukufunda okwengeziwe ngamasiko ahlukahlukene noma ukuze bathole izingxenye ezihlukahlukene zomhlaba.
Uhlelo lokusebenza lwento engekho ngokoqobo kufanele lunikeze ulwazi lwangempela oluvumela abasebenzisi ukuthi bahlanganyele nemvelo. Kufanele futhi ivumele abasebenzisi ukuthi balawule ukunyakaza kwabo nokusebenzisana nemvelo.
Uhlelo lokusebenza olungcono kakhulu lwento engekho ngokoqobo
Google Cardboard
I-Google Cardboard iyihedisethi yento engekho ngokoqobo eyenziwe i-Google. Isebenzisa i-smartphone yakho njengesikrini futhi ikuvumela ukuthi ubuke amavidiyo nezithombe ezingu-360-degree. Ungaphinda uyisebenzisele ukudlala imidlalo, ukubuka amamuvi, noma ukuhlola imihlaba ebonakalayo.
Oculus Rift
I-Oculus Rift iyihedisethi engokoqobo evumela umsebenzisi ukuthi azizwele izindawo nemidlalo ye-3D. Ihedisethi isebenzisa izikrini ezimbili ezakha isithombe se-stereoscopic. Lokhu kuvumela umsebenzisi ukuthi abone izinto ezisendaweni yakhe sengathi zikhona ngempela. I-Oculus Rift nayo isebenzisa ukunyakaza ukulandelela ubuchwepheshe ukuvumela i umsebenzisi ukuhambahamba ku umdlalo noma imvelo.
I-HTC Vive
I-HTC Vive iyi-headset ye-virtual reality eyakhululwa ngo-2016. Yenziwe yi-HTC futhi isebenzisa izikrini ezimbili ukuze yenze indawo enezinhlangothi ezintathu. Ihedisethi ingasetshenziswa nekhompyutha noma i-Xbox One game console. I-HTC Vive inconywe ngemifanekiso yayo yekhwalithi ephezulu kanye nolwazi olujulile.
PlayStation VR
I-PlayStation VR ihedisethi yento engekho ngokoqobo ye-PlayStation 4. Yamenyezelwa ku-PlayStation Media Showcase ngoDisemba 3, 2015, futhi yakhululwa ngo-Okthoba 13, 2016.
I-PlayStation VR iyihedisethi yento engekho ngokoqobo ye-PlayStation 4 esebenzisa i-PlayStation Camera ukulandelela ukunyakaza kwekhanda lomdlali nokudala indawo enezinhlangothi ezintathu. Ihedisethi ihlanganisa izibonisi ezimbili ze-OLED ezinikeza izithombe ze-stereoscopic, kanye nekhamera ye-infrared ukulandelela indawo yomdlali emkhathini. Ihedisethi ihlanganisa nama-headphone nesilawuli esivumela abadlali ukuthi bahlanganyele nemvelo nabanye abadlali ku-VR.
Ihedisethi ingasetshenziswa nemidlalo eklanyelwe i-VR, noma ngemidlalo engaklanyelwe i-VR kodwa engadlalwa nge-VR kusetshenziswa izinguquko ezithile. Eminye imidlalo eklanyelwe i-VR ihlanganisa “iBatman: Arkham Knight”, ”Rez Infinite”, “Driveclub”, “Fallout 4”, “The Elder Scrolls V: Skyrim” kanye “neWorld of Warcraft”. Imidlalo engadizayinelwe i-VR kodwa engadlalwa ku-VR ihlanganisa i-“Minecraft”, “Call of Duty: Black Ops III” kanye ne-“Super Mario Odyssey”.
Samsung Gear VR
I-Samsung Gear VR iyihedisethi yento engekho ngokoqobo eyakhishwa abakwaSamsung ngasekupheleni kuka-2015. Inikwa amandla yi-Samsung Galaxy Note 4 futhi isebenzisa eyakhe inkampani. ipulatifomu yeselula, Igiya le-VR. I-Gear VR ivumela abasebenzisi ukuthi bathole amavidiyo angu-360-degree namageyimu adizayinelwe ngokuqondile idivayisi.
Ukubuka kwe-Daydream
I-Daydream View inkundla yento engekho ngokoqobo evumela abasebenzisi ukuthi bathole amavidiyo nezithombe ezingu-360-degree. Inkundla yakhiwe yi-Google futhi iyatholakala ku-Google Play Isitolo. I-Daydream View idinga ifoni ehambisanayo namahedsethi.
I-Google Daydream View (Umlawuli)
Isilawuli se-Google Daydream View siyidivayisi encane, engasindi exhumeka embobeni ye-HDMI ku-TV yakho. Inephedi yokuthinta nezinkinobho zokulawula umuzwa wakho wento engekho ngokoqobo. Isilawuli siphinde sibe nemakrofoni eyakhelwe ngaphakathi ukuze ukwazi ukukhuluma nabanye abantu nge-VR.
I-Microsoft HoloLens
I-Microsoft HoloLens iyihedisethi engokoqobo eyenziwe ngekhompuyutha evumela abasebenzisi ukuthi bahlanganyele namahologram endaweni yabo. Yamenyezelwa yiMicrosoft ngoJanuwari 3, 2015, futhi yakhululwa emphakathini ngoMashi 30, 2015.
Idivayisi iqukethe i-visor ekhanyelayo evala amehlo omsebenzisi kanye namakhamera we-3D stereoscopic alandelela ukunyakaza kwekhanda lomsebenzisi. Isoftware ye-HoloLens ibe isidala isithombe esinezinhlangothi ezintathu sanoma yini ephambi kwekhamera. Umsebenzisi angakwazi ukusebenzisana nalesi sithombe ngokunyakazisa ikhanda nezandla eduze kwaso.
I-HoloLens yakhelwe ukusetshenziswa ezimbonini ezahlukahlukene, okubandakanya ezemfundo, amageyimu, ezokwakha, ezobunjiniyela, ezokwelapha, nezokukhiqiza.
Apple
I-Apple Inc. yinkampani yaseMelika yobuchwepheshe bezizwe ngezizwe enekomkhulu eCupertino, eCalifornia, edizayina, ithuthukise, ikhiqize, futhi idayise izinto zikagesi ezithengwayo, isoftware yekhompiyutha kanye nezinsizakalo. Imikhiqizo yayo ihlanganisa i-iPhone smartphone, ikhompyutha yethebhulethi ye-iPad, ikhompyutha yedeskithophu ye-Mac, i-iPod ephathekayo Isidlali somculo nesoftware yesidlali, kanye nesitoreji samafu se-iCloud.
Izinto okufanele uzicabangele lapho ukhetha uhlelo lokusebenza lwento engekho ngokoqobo
-Yiluphi uhlobo lohlelo lokusebenza lwe-virtual reality olufunayo? Kunezinhlobonhlobo zezinhlelo zokusebenza ze-VR ezitholakalayo, ezifaka imidlalo, amamuvi, nolwazi olufundisayo.
-Ingakanani imali ozimisele ukuyisebenzisa? Ezinye izinhlelo zokusebenza ze-VR zimahhala, kuyilapho ezinye zidinga imali yokubhalisa.
-Ingabe unayo isipiliyoni usebenzisa ubuchwepheshe be-VR? Uma kungenjalo, qiniseka ukuthi ucwaninga ukuthi ungasetha kanjani ihedisethi yakho ye-VR futhi ulande uhlelo lokusebenza olufanele.
Izici Ezinhle
1. Ihluzo ezigxilile nezingokoqobo.
2. Izinhlobonhlobo zokuhlangenwe nakho ongakhetha kuzo.
3. Ama-avatar enziwe ngendlela oyifisayo nezilungiselelo.
4. Izici zengosi yokuxhumana nokwabelana ngolwazi nabangani.
5. Amathuba emfundo ye ukufunda ngamasiko ahlukene kanye izindlela zokuphila ngokusebenzisa izinhlelo zokusebenza ezingokoqobo
Uhlelo lokusebenza oluhamba phambili
1. Uhlelo lokusebenza olungcono kakhulu lwe-virtual reality i-Oculus Rift ngoba lunolwazi olugxile kakhulu.
2. Uhlelo lokusebenza olungcono kakhulu lwe-virtual reality yi-HTC Vive ngoba inezilawuli ezingcono zokulandelela nokunyakaza.
3. Uhlelo lokusebenza olungcono kakhulu lwe-virtual reality yi-Samsung Gear VR ngoba inokuqukethwe okwengeziwe futhi kulula ukuyisebenzisa
Abantu futhi bayayifuna
-Virtual Reality
Uhlelo lokusebenza
-Ama-Gameapps.
Umklami Wesofthiwe okhethekile Ekusebenziseni kanye ne-UX. Ngithanda ukufunda ngokucophelela zonke izinhlelo zokusebenza eziphuma emakethe.